Non-Vanilla Mechanics
All of the ways that Foundation Craft deviates from vanilla Minecraft
To keep the economy competitive and optimize server performance, Foundation Craft deviates from vanilla Minecraft in a few important ways, all of which are documented here.
Gameplay Mechanic Limits
Villager breeding is disabled in all worlds
Allay breeding is disabled in The Frontier
Ores cannot be placed in The Wilderness
Mobs will not spawn naturally in claimed plots
Withers cannot spawn near unbreakable blocks
Players may trigger at most one raid per 12 hours
Mobs and items cannot travel through End Portals
Building and mob spawns are disabled on The Nether roof
Players will die if they log out while engaged in player-versus-player combat
Zombie villager curing is nerfed by clearing villager reputations during restock
Villagers Getting Sick
Villagers in The Wilderness have a small chance of getting sick when restocking their trades. When a villager gets sick, they may get other nearby villagers sick causing them to die. This de-incentivizes players from aggregating a large number of villagers in the same location in The Wilderness.
Mob Spawn Limits
There are a finite number of mobs that can spawn in each location on the server. If there are too many mobs in one area then new mobs will be temporarily restricted from spawning in that area. The limit is different for each world but this restriction should not impact normal gameplay.
Wealth Transfer Limits
As documented on our Server Rules page, there are limits on how much wealth players are allowed to transfer to other players. In most cases, the server will automatically enforce this rule.
Removing Dropped Items
The server will automatically remove low-value items dropped in a chunk when the chunk is unloaded. This does not apply to items dropped when a player dies.
Block Placement Limits
There are limits on how many blocks of certain types can be placed in settlements, homes, and wilderness plots for each of the following types of blocks: pistons, hoppers, minecarts, armor stands, brewing stands, furnaces (blast furnaces and smokers), storage containers (chests, barrels, and shulker boxes), and redstone blocks (repeaters, comparators, observers, dispensers, and droppers).
Settlement Limits
Settlement limits are based on the settlement's upgrade level, meaning that the limits for your settlement will increase each time you upgrade it. You can view the current limits for your settlement using the /s limits
command.
Home Limits
Home limits are based on the number of plots claimed by the home, meaning that larger homes will have higher limits. You can view the current limits for your home using the /h limits
command.
Shop Limits
Shop limits are based on the number of plots claimed by the shop, meaning that larger shops will have higher limits. You can view the current limits for your shop using the /shop limits
command.
Market Limits
Unlike homes and shops, each of which have their own limits which are separate from the settlement limits, markets do not have their own limits and share the limits of their settlement.
Plot Limits
You can view plot limits in The Wilderness using the /plot limits
command. This command is also available in The Frontier, although limits in The Frontier are not based on plots, so this command will simply tell you how many limited blocks have been placed in the plot.
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