Potion Effects

A summary of all the effects that potions can have

Name

Effect

Increases walking speed; higher levels make the affected entityarrow-up-right faster and increases the player's field of view when affected

Decreases walking speed; higher levels make the affected entityarrow-up-right slower and decreases the player's field of view when affected

Increases mining and attack speedarrow-up-right, higher levels increase the player's mining and attack speed

Decreases mining and attack speedarrow-up-right, higher levels decrease the player's mining and attack speed

Increases melee damagearrow-up-right, higher levels make the affected entityarrow-up-right do more melee damage

Heals living entitiesarrow-up-right, damages undeadarrow-up-right, higher levels heal more health and do more damage

Damages living entitiesarrow-up-right, heals undeadarrow-up-right, higher levels do more damage and heal more health

Increases jump height and reduces fall damage, higher levels make the affected entity jump higher and reduces more fall damage

Wobbles and warps the screen, and increasingly gets worse

Regenerates healtharrow-up-right over time, higher levels make health regenerate quicker

Reduces damage, higher levels reduce more damage

Prevents the affected entityarrow-up-right from taking damage due to firearrow-up-right, lava and other sources of fire damage

Prevents drowningarrow-up-right and lets the affected entity breathe underwater

Grants Invisibility, making the affected entity invisible (but not the item they hold or the armor they wear), and reduces other mobs' detection range for the affected entity

Impairs vision by adding close black fogarrow-up-right and disables the ability to sprintarrow-up-right and critical hitarrow-up-right

Lets the player see well in darkness and underwater

Increases food exhaustionarrow-up-right, higher levels cause the player to starve quicker

Decreases melee damagearrow-up-right, higher levels decrease more melee damage

Inflicts damagearrow-up-right over time (but can't kill), higher levels do more damage per second, doesn't affect undead

Inflicts damagearrow-up-right over time (can kill), higher levels do more damage per second

Increases maximum healtharrow-up-right, higher levels give the affected entityarrow-up-right more maximum health

Adds damagearrow-up-right absorption (additional hearts that can't be regenerated), higher levels give more absorption

Glowingarrow-up-rightโ€‹โ€Œ

Outlines the affected entityarrow-up-right (the outline can be seen through blocksarrow-up-right)

Floats the affected entityarrow-up-right upward, higher levels make the affected entity float up faster

Luckarrow-up-rightโ€‹โ€Œ

Increases chances of better and more loot, higher levels increase the chances of better and more loot

Reduces chances of better and more loot from fishing and chests, higher levels reduces the chances of good loot even more

Decreases falling speed and negates fall damagearrow-up-right

Increases underwater visibility and miningarrow-up-right speed, prevents drowningarrow-up-right

Increases swimmingarrow-up-right speed (only obtainable from dolphins and commands)

Causes an ominous event upon entering a village or the trial chambers

Gives discounts on trades with villagersarrow-up-right, and makes villagersarrow-up-right throw items at the player depending on their profession

Adds a pulsating darkening affect to the players screen and pulsating black fogarrow-up-right

Starts a raidarrow-up-right at the location the player gained the Raid Omen, once the effect expires

Affected entities emit a burst of wind upon death

Affected entities spread cobwebarrow-up-right blocks upon death

Makes the entity spawn 2 slimesarrow-up-right upon death

Gives the entity a 10% chance to spawn between 1 and 3 silverfisharrow-up-right when hurt

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